• News
  • Comics ▼
    • Ongoing Comics
    • All Comics
  • VtvStudio ▼
    • About Us
    • Contact Us
    • ◀ Language
      • ✓ English
      • Finnish
    • ◀ Layout
      • ✓ Light ☼
      • Dark ☾

Mörköpeli 2.1

Developers: Ville Kauranen & Aleksi Riitala
Genre: Survival horror
First released: 2 January 2014
Latest version: (15 November 2017)
Language: Finnish , English
Size: 41,2 Mb
Maximum players: 2
License: Free

Number of downloads:

437 (since 13 December 2016)

Download Mörköpeli v. (morkopeli21.zip)

New version 2.1.1.x is here!

The promised update is here! Below in the features section there is list of new features and changes! If you notice something that you presume is a bug, please report it to us so we can try to fix it for possible future update. :)

You can do this by sending us email to:
or visit Contact Us page and submit a message.

- Ville Kauranen


Mörköpeli borrows the creepy character Groke by Tove Jansson and music from 'Moomin' animation series. The music of the series is composed by Sumio Shiratori and arranged by Korkeintotuus (YouTube-user). We're fully aware that we don't have the legal rights to use this intellectual property. However we consider ourselves as hard-core Moomin fans and wanted to make this game about the Groke and not any other monster. Also the Moomin music arranged by Korkeintotuus is perfect fit for our game to make it as authentic as possible. Korkeintotuus is a very talented arranger and his work sounds amazingly true to Sumio Shiratori's original compositions. We are never going to use this game to make profit in any way.

The flow of the game is simple: the player has to search for the King's Ruby in a dark and wintery forest. The Ruby must be carried back home to the starting position. The player is haunted by the Groke, who tries to freeze the player if they get too close.

Mörköpeli got started as a small project, but since it has received plenty of updates. We wanted to see if we can create something in 3D, and so Mörköpeli is our first published 3D-game.


New features in version
  • Nothing.

Changes from version (14 November 2017)
  • A bug that caused sometimes steep walls near some boundaries of the game world is now fixed. This problem was a consequence of previous version's optimization for generating the terrain mesh.

New features in version
  • There is three large piles of rocks added to the forest in random locations. The rock piles can't spawn too close to each other however. Their purpose is to be additional landmarks which hopefully will make it a bit easier to play as Sniff. Even though the rock piles are placed in random locations, it will not interfere with the game number system implemented in earlier version. All game numbers will generate the exact same forest as before, with the additional rock piles. The computer controlled Groke is unable to walk through the rock piles so she has to get around them like the player does.
  • The Groke no longer hovers around in dead silence. Now the ground around her cracks and crunches as she moves.
  • One new music track has been added to Sniff's playlist while the Groke is not too close. (Arranged by Korkeintotuus as the rest)

Changes from version (13 December 2016)
  • Help for setting up a multiplayer now offers much more information about port forwarding.
  • Generation of terrain mesh is now a bit faster. This effect should be notable on older and/or slower machines.
  • Tracker has double the capacity! Instead of 30 minutes it will keep recording up to one hour!
  • The newly added rock piles and the existing large tree in the middle of the forest are now visible in the tracking view.
  • The computer controlled Groke moves differently now. She no longer can make lightning fast turns. In order to keep the original balance in the game she (not in multiplayer mode) received a minimal (0.5 - 2.5%[case dependent]) speed boost.
  • The Grokes theme music and fog effect triggering range is lowered about 25%. The switch between theme music and normal playlist now also has a buffer zone, which should reduce the constant switching between playback states when the Groke is close to the theme music range. This change does not affect the precision of the computer controlled Groke's ability to sense player's presence or in multiplayer the Groke's indicator (which both also are range dependent).
  • The short duration of silence on Sniff's playlist now works as originally intended. Which means that the duration always is 30 seconds and it no longer varies depending on frame rate.
  • The Groke's roars no longer emanate as far as before (-45%). Now if you are able to hear her cry she must be close to the theme music range.
  • In multiplayer mode the glow's radius surrounding the Groke has been increased (+100%).
  • When the Groke grabs Sniff, he will start turning always to the side that has the smallest angle. Also Sniff will try to adjust his gaze to more appropriate height.
  • It should no longer be possible for Sniff and the Groke to go backwards and be able to get stuck inside trees.
  • When running the game in windowed mode the game no longer moves the window in the center of your primary screen when moving between menus and the game world. This makes it possible to keep the window at a desired position on your screen at all times. This feature should have been implemented since version 1.0, we are sorry.
  • The field in multiplayer that holds the remote IP-address now accepts text from the clipboard (ctrl+v). The field also allows addresses that differs from IPv4 format which means that you can use domain forwarded addresses.
  • It is no longer possible to get stuck in transition to tracking view in multiplayer when other player leaves the game.
  • The game info now mentions the newly added rock piles.
  • Additional small bugfixes that are not worth specifying.

New features in version 2.1
  • International support! Mörköpeli is now available in English!
  • Tracking system: After a played game it is possible to review events of the game in a separate window.
  • Couple of new fun secrets are hidden in the forest :)
  • In singleplayer mode you can manually select which game number to play.
    The "game number" just means which number is used as seed for the random generation of the game.
    To do this open console in the main menu by pressing [F1] or [½§]. Type "play=N" where N is an positive or negative integer.
    You can also see which seed was used each time you finish the game given that the tracking system was enabled.
    This allows you to replay that exact game again or share the game number with someone else.

Changes from version (6 September 2015)
  • Two new settings for graphics detail. Highest detail allows high poly snow on trees.
  • Models have now smoother lighting. They appear to be less blocky.
  • Bullets fired by Sniff are now visible to the Groke in multiplayer.
  • System for getting the latency information in multiplayer has been improved.
  • Fatal bug that prohibited players from connecting to a game before the host restarted their client is fixed.
  • Slush Trap´s slowing effect no longer decreases linearly. -> They are now more effective than before the first 20 seconds or so.
  • Some hud elements have been changed.
  • Some other minor bugs have been fixed including some audio bugs.
  • Console improvements and conf.ini alterations.


System requirements

  • Operating system: Windows XP, Vista, 7, 8, 8.1, 10
  • Processor: preferably over 2GHz
  • Graphics: DirectX 8 compatible - preferably at least 64Mb of VRAM
  • Memory: 512Mb (WinXp), 2Gb or more with others
  • Display device: VGA compatible (640x480) - preferably 800x600 or higher